ExoSuit Robot — 2D DragonBones Character

Skeletal DragonBones rig + Unity integration — movement, shooting, shield, and sample scene. Plug & play.

Full description

This ExoSuit Robot package provides a high-quality 2D character animated with DragonBones. The rig includes separate animations for idle, walk (start + loop), run (start + loop), jump (start / up / hold / end), shoot (idle/walk/run variants), shield (player posture + shield armature) and death. Scripts provided include player movement, shooting projectile spawner, basic health interaction, and example scene showing enemy interaction. The DragonBones armature is integrated with Unity via the UnityArmatureComponent. Replace example assets & images with your own to match your game.

What's included

  • 1x ExoSuit Prefab (DragonBones armature attached)
  • 10+ animation clips (DragonBones → Unity .anim)
  • Movement & shooting scripts (C#)
  • Example scene and instructions
  • Documentation (README)

Quick install / integration

  1. Import package into Unity (Assets → Import Package or open .unitypackage).
  2. Open the example scene to see the character and scripts working.
  3. Assign your player prefab, fire point, and input methods in the Inspector.
  4. Replace preview textures in assets/ with your production textures.

Notes

If you use a custom input system or DOTS, you may need to adapt the example scripts. The DragonBones runtime included is compatible with the Unity runtime version exported with the asset.

Changelog

v1.0.0 — Initial release
- Full DragonBones rig
- Player movement + shooting scripts
- Example scene and README